AI Insights · Timothy · April 2022
Top 5 Miner Games on iOS in Latin America Q1 2022
In Q1 2022, the top 5 miner games on iOS in Latin America saw varied trends in weekly downloads, revenue, and active users, with notable performances from Idle Miner Tycoon and Gold and Goblins.
In the first quarter of 2022, the top 5 miner games on the iOS platform in Latin America displayed diverse patterns in terms of weekly downloads, revenue, and active users. According to Sensor Tower, here is how each game performed.
Idle Miner Tycoon: Money Games saw fluctuations in weekly revenue, peaking at approximately $1.7K in mid-January and ending the quarter with around $1K. Weekly downloads showed a general decline, starting from 4.9K and dropping to 3.9K by the end of March. The game maintained a relatively stable number of weekly active users, averaging around 60K, but experienced a slight decrease towards the end of the quarter.
Gold and Goblins: Idle Games experienced a peak in weekly revenue of about $1.8K in the final week of March. Weekly downloads started strong with 6.5K but saw a significant drop mid-quarter, hitting a low of 1.3K in early March before slightly recovering to 3.4K. The weekly active users showed a similar trend, starting at 9K and fluctuating throughout the quarter, ending with approximately 8.6K.
Ground Digger! had no reported revenue during this period. However, the game saw a notable increase in weekly downloads, peaking at 9.3K in late February before declining to 2.3K by the end of March. Weekly active users followed a similar pattern, reaching a high of 9.7K at the end of February and dropping to 4K by the end of the quarter.
Stone Miner experienced a decline in both weekly revenue and downloads. Revenue peaked at $150 at the start of the quarter but dwindled to just $1 by the end of March. Downloads also saw a sharp decrease from 3.8K to 175. The weekly active users followed this downward trend, starting at 8.8K and ending the quarter with approximately 1.5K.
Oilman! had minimal revenue, with a slight peak of $38 at the start of the quarter. Weekly downloads fluctuated, starting at 2.5K, peaking at 3.7K in late January, and ending at 715. Weekly active users showed a similar trend, starting at 7.2K and decreasing to 3.5K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.